#include<GL/gl.h>
#include<GL/glu.h>
#include<GL/glut.h>
float x=2,y=0,d=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glTranslatef(0.0,-2.0+y,0.0);
glRotatef(x,1.0,0.0,0.0);
glutSolidSphere(0.5,30,40);
glPopMatrix();
glFlush();
glutPostRedisplay();
}
void reshape(GLint w, GLint h) {
glMatrixMode(GL_PROJECTION);
GLfloat aspect = (GLfloat)(w) / (GLfloat)(h);
glLoadIdentity();
if (w <= h) {
glOrtho(-2.5, 2.5, -2.5/aspect, 2.5/aspect, -10.0, 10.0);
} else {
glOrtho(-2.5*aspect, 2.5*aspect, -2.5, 2.5, -10.0, 10.0);
}
}
void timer(int v)
{
x=x+0.03;
if(d==0)
{glColor3f(1.0,0.0,0.0);
y=y+0.03;
if(y>4)
d=1;
}
if(d==1)
{
glColor3f(1.0,1.0,0.0);
y=y-0.03;
if(y<-0.8)
d=0;
}
glutPostRedisplay();
glutTimerFunc(1000/60,timer,v);
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowPosition(80, 80);
glutInitWindowSize(800, 600);
glutCreateWindow("Cyan Shapes in Yellow Light");
glutReshapeFunc(reshape);
glutDisplayFunc(display);
glutTimerFunc(100, timer, 0);
glutMainLoop();
}
#include<GL/glu.h>
#include<GL/glut.h>
float x=2,y=0,d=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glTranslatef(0.0,-2.0+y,0.0);
glRotatef(x,1.0,0.0,0.0);
glutSolidSphere(0.5,30,40);
glPopMatrix();
glFlush();
glutPostRedisplay();
}
void reshape(GLint w, GLint h) {
glMatrixMode(GL_PROJECTION);
GLfloat aspect = (GLfloat)(w) / (GLfloat)(h);
glLoadIdentity();
if (w <= h) {
glOrtho(-2.5, 2.5, -2.5/aspect, 2.5/aspect, -10.0, 10.0);
} else {
glOrtho(-2.5*aspect, 2.5*aspect, -2.5, 2.5, -10.0, 10.0);
}
}
void timer(int v)
{
x=x+0.03;
if(d==0)
{glColor3f(1.0,0.0,0.0);
y=y+0.03;
if(y>4)
d=1;
}
if(d==1)
{
glColor3f(1.0,1.0,0.0);
y=y-0.03;
if(y<-0.8)
d=0;
}
glutPostRedisplay();
glutTimerFunc(1000/60,timer,v);
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowPosition(80, 80);
glutInitWindowSize(800, 600);
glutCreateWindow("Cyan Shapes in Yellow Light");
glutReshapeFunc(reshape);
glutDisplayFunc(display);
glutTimerFunc(100, timer, 0);
glutMainLoop();
}
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